GH-1502 move launch script generation to the Minecraft launch step
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@@ -36,6 +36,9 @@ public:
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return QList<Mod>();
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}
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/// get the launch script to be used with this
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virtual QString createLaunchScript(AuthSessionPtr session) = 0;
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//FIXME: nuke?
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virtual std::shared_ptr<BaseVersionList> versionList() const override;
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