When java disappoints try C++
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
This commit is contained in:
@@ -57,13 +57,6 @@ package org.prismlauncher.launcher.impl;
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import org.prismlauncher.utils.Parameters;
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import org.prismlauncher.utils.ReflectionUtils;
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import java.awt.Dimension;
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import java.awt.GraphicsConfiguration;
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import java.awt.GraphicsDevice;
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import java.awt.GraphicsEnvironment;
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import java.awt.Insets;
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import java.awt.Rectangle;
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import java.awt.Toolkit;
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import java.lang.invoke.MethodHandle;
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import java.util.Collections;
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import java.util.List;
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@@ -83,25 +76,10 @@ public final class StandardLauncher extends AbstractLauncher {
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@Override
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public void launch() throws Throwable {
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// window size, title and state
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// FIXME doesn't support maximisation
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if (!maximize) {
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gameArgs.add("--width");
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gameArgs.add(Integer.toString(width));
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gameArgs.add("--height");
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gameArgs.add(Integer.toString(height));
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} else {
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try {
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// Dimension rct = Toolkit.getDefaultToolkit().getScreenSize();
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Rectangle rct = getDefaultDeviceBounds();
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gameArgs.add("--width");
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gameArgs.add(Integer.toString(rct.width));
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gameArgs.add("--height");
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gameArgs.add(Integer.toString(rct.height));
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} catch (Exception e) {
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// If for some reason the get fails just continue without seting the dimensions
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}
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}
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gameArgs.add("--width");
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gameArgs.add(Integer.toString(width));
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gameArgs.add("--height");
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gameArgs.add(Integer.toString(height));
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if (serverAddress != null) {
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if (quickPlayMultiplayerSupported) {
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@@ -123,18 +101,4 @@ public final class StandardLauncher extends AbstractLauncher {
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MethodHandle method = ReflectionUtils.findMainMethod(mainClassName);
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method.invokeExact(gameArgs.toArray(new String[0]));
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}
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private static Rectangle getDefaultDeviceBounds() {
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GraphicsDevice gd = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice();
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GraphicsConfiguration gc = gd.getDefaultConfiguration();
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Rectangle bounds = gc.getBounds();
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Insets insets = Toolkit.getDefaultToolkit().getScreenInsets(gc);
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bounds.x += insets.left;
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bounds.y += insets.top;
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bounds.width -= (insets.left + insets.right);
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bounds.height -= (insets.top + insets.bottom);
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return bounds;
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}
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}
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