refactor FlameCheckUpdate to remove qEventLoop (#3046)
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@@ -1,5 +1,4 @@
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#include <QDebug>
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#include <QNetworkAccessManager>
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#include <QNetworkReply>
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#include <QNetworkRequest>
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@@ -1,12 +1,9 @@
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#pragma once
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#include <QMultiMap>
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#include <QString>
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#include <memory>
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#include "QObjectPtr.h"
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class MinecraftAccount;
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class QNetworkAccessManager;
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struct AuthSession {
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bool MakeOffline(QString offline_playername);
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