Use FS::move instead; check new config does not exist
Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
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@@ -103,15 +103,16 @@ void ResourceDownloadTask::downloadSucceeded()
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// also rename the shader config file
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if (dynamic_cast<ShaderPackFolderModel*>(m_pack_model.get()) != nullptr) {
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QFileInfo config(m_pack_model->dir(), filename + ".txt");
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QFileInfo oldConfig(m_pack_model->dir(), filename + ".txt");
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QFileInfo newConfig(m_targetPath + ".txt");
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if (config.exists()) {
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QString src = config.filePath();
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QString dest = m_targetPath + ".txt";
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bool success = QFile::rename(src, dest);
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if (oldConfig.exists() && !newConfig.exists()) {
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bool success = FS::move(oldConfig.filePath(), newConfig.filePath());
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if (!success)
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emit logWarning(tr("Failed to rename shader config '%1' to '%2'").arg(src, dest));
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if (!success) {
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emit logWarning(
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tr("Failed to rename shader config from '%1' to '%2'").arg(oldConfig.absoluteFilePath(), newConfig.absoluteFilePath()));
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}
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}
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}
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}
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