NOISSUE simple/stupid default game options, UI only
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110
application/pages/global/DefaultGameOptionsPage.cpp
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110
application/pages/global/DefaultGameOptionsPage.cpp
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#include "DefaultGameOptionsPage.h"
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#include "ui_DefaultGameOptionsPage.h"
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#include "minecraft/MinecraftInstance.h"
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#include "minecraft/gameoptions/GameOptions.h"
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#include <QTabBar>
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#include "MultiMC.h"
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namespace {
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enum Mode {
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NoDefault = 0,
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NoAutojump = 1,
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Fulltext = 2
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};
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}
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DefaultGameOptionsPage::DefaultGameOptionsPage(QWidget* parent) : QWidget(parent), ui(new Ui::DefaultGameOptionsPage)
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{
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ui->setupUi(this);
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ui->tabWidget->tabBar()->hide();
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ui->defaultOptionsMode->setId(ui->radioDisabled, NoDefault);
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ui->defaultOptionsMode->setId(ui->radioNoAutojump, NoAutojump);
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ui->defaultOptionsMode->setId(ui->radioFullText, Fulltext);
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loadSettings();
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updateEnabledWidgets();
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connect(ui->defaultOptionsMode, SIGNAL(buttonClicked(int)), SLOT(radioChanged(int)));
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}
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bool DefaultGameOptionsPage::apply()
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{
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applySettings();
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return true;
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}
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void DefaultGameOptionsPage::updateEnabledWidgets()
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{
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auto id = ui->defaultOptionsMode->checkedId();
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switch(id) {
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case NoDefault:
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default:
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case NoAutojump: {
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ui->textEdit->setEnabled(false);
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break;
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}
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case Fulltext: {
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ui->textEdit->setEnabled(true);
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break;
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}
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}
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}
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void DefaultGameOptionsPage::radioChanged(int)
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{
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updateEnabledWidgets();
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}
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void DefaultGameOptionsPage::applySettings()
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{
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auto s = MMC->settings();
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auto id = ui->defaultOptionsMode->checkedId();
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switch(id) {
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case NoDefault: {
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s->set("DefaultOptionsMode", "NoDefault");
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break;
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}
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default:
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case NoAutojump: {
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s->set("DefaultOptionsMode", "NoAutojump");
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break;
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}
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case Fulltext: {
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s->set("DefaultOptionsMode", "Fulltext");
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break;
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}
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}
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s->set("DefaultOptionsText", ui->textEdit->toPlainText());
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}
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void DefaultGameOptionsPage::loadSettings()
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{
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auto s = MMC->settings();
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auto modeStr = s->get("DefaultOptionsMode").toString();
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if(modeStr == "NoDefault") {
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ui->radioDisabled->setChecked(true);
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} else if(modeStr == "Fulltext") {
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ui->radioFullText->setChecked(true);
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} else {
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ui->radioNoAutojump->setChecked(true);
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}
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ui->textEdit->setText(s->get("DefaultOptionsText").toString());
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}
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DefaultGameOptionsPage::~DefaultGameOptionsPage()
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{
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delete ui;
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}
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void DefaultGameOptionsPage::openedImpl()
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{
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}
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void DefaultGameOptionsPage::closedImpl()
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{
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}
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#include "DefaultGameOptionsPage.moc"
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