Add CurseForge support
Currently doesn't work. Will try another approach to modrinth filter. Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
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@@ -152,6 +152,22 @@ void FlameTexturePackPage::openUrl(const QUrl& url)
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TexturePackResourcePage::openUrl(url);
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}
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void FlameDataPackPage::openUrl(const QUrl& url)
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{
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if (url.scheme().isEmpty()) {
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QString query = url.query(QUrl::FullyDecoded);
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if (query.startsWith("remoteUrl=")) {
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// attempt to resolve url from warning page
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query.remove(0, 10);
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DataPackResourcePage::openUrl({ QUrl::fromPercentEncoding(query.toUtf8()) }); // double decoding is necessary
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return;
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}
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}
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DataPackResourcePage::openUrl(url);
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}
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FlameShaderPackPage::FlameShaderPackPage(ShaderPackDownloadDialog* dialog, BaseInstance& instance)
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: ShaderPackResourcePage(dialog, instance)
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{
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@@ -171,6 +187,25 @@ FlameShaderPackPage::FlameShaderPackPage(ShaderPackDownloadDialog* dialog, BaseI
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m_ui->packDescription->setMetaEntry(metaEntryBase());
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}
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FlameDataPackPage::FlameDataPackPage(DataPackDownloadDialog* dialog, BaseInstance& instance)
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: DataPackResourcePage(dialog, instance)
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{
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m_model = new FlameDataPackModel(instance);
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m_ui->packView->setModel(m_model);
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addSortings();
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// sometimes Qt just ignores virtual slots and doesn't work as intended it seems,
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// so it's best not to connect them in the parent's constructor...
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connect(m_ui->sortByBox, SIGNAL(currentIndexChanged(int)), this, SLOT(triggerSearch()));
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connect(m_ui->packView->selectionModel(), &QItemSelectionModel::currentChanged, this, &FlameDataPackPage::onSelectionChanged);
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connect(m_ui->versionSelectionBox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&FlameDataPackPage::onVersionSelectionChanged);
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connect(m_ui->resourceSelectionButton, &QPushButton::clicked, this, &FlameDataPackPage::onResourceSelected);
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m_ui->packDescription->setMetaEntry(metaEntryBase());
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}
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void FlameShaderPackPage::openUrl(const QUrl& url)
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{
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if (url.scheme().isEmpty()) {
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@@ -206,6 +241,10 @@ auto FlameShaderPackPage::shouldDisplay() const -> bool
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{
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return true;
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}
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auto FlameDataPackPage::shouldDisplay() const -> bool
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{
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return true;
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}
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unique_qobject_ptr<ModFilterWidget> FlameModPage::createFilterWidget()
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{
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