Simplify implementation by removing some unused code
Only applies to cauldron loader which doesn't exist on Modrinth or CurseForge, and doesn't even make sense for shaders. Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
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@@ -33,10 +33,8 @@ class ResourceDownloadTask : public SequentialTask {
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explicit ResourceDownloadTask(ModPlatform::IndexedPack::Ptr pack,
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ModPlatform::IndexedVersion version,
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std::shared_ptr<ResourceFolderModel> packs,
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bool is_indexed = true,
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QString custom_target_folder = {});
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bool is_indexed = true);
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const QString& getFilename() const { return m_pack_version.fileName; }
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const QString& getCustomPath() const { return m_custom_target_folder; }
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const QVariant& getVersionID() const { return m_pack_version.fileId; }
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const ModPlatform::IndexedVersion& getVersion() const { return m_pack_version; }
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const ModPlatform::ResourceProvider& getProvider() const { return m_pack->provider; }
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@@ -47,8 +45,6 @@ class ResourceDownloadTask : public SequentialTask {
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ModPlatform::IndexedPack::Ptr m_pack;
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ModPlatform::IndexedVersion m_pack_version;
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const std::shared_ptr<ResourceFolderModel> m_pack_model;
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QString m_custom_target_folder;
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QString m_targetPath;
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NetJob::Ptr m_filesNetJob;
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LocalResourceUpdateTask::Ptr m_update_task;
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