Simplify implementation by removing some unused code

Only applies to cauldron loader which doesn't exist on Modrinth or
CurseForge, and doesn't even make sense for shaders.

Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
This commit is contained in:
TheKodeToad
2025-12-09 11:42:17 +00:00
parent 2477c4f021
commit 66c8afe4d3
8 changed files with 19 additions and 57 deletions

View File

@@ -185,9 +185,8 @@ void ResourceDownloadDialog::confirm()
});
for (auto& task : selected) {
auto extraInfo = dependencyExtraInfo.value(task->getPack()->addonId.toString());
confirm_dialog->appendResource({ task->getName(), task->getFilename(), task->getCustomPath(),
ModPlatform::ProviderCapabilities::name(task->getProvider()), extraInfo.required_by,
ModPlatform::indexedVersionTypeToString(task->getVersion().version_type),
confirm_dialog->appendResource({ task->getName(), task->getFilename(), ModPlatform::ProviderCapabilities::name(task->getProvider()),
extraInfo.required_by, ModPlatform::indexedVersionTypeToString(task->getVersion().version_type),
!extraInfo.maybe_installed });
}