Simplify implementation by removing some unused code
Only applies to cauldron loader which doesn't exist on Modrinth or CurseForge, and doesn't even make sense for shaders. Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
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@@ -185,9 +185,8 @@ void ResourceDownloadDialog::confirm()
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});
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for (auto& task : selected) {
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auto extraInfo = dependencyExtraInfo.value(task->getPack()->addonId.toString());
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confirm_dialog->appendResource({ task->getName(), task->getFilename(), task->getCustomPath(),
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ModPlatform::ProviderCapabilities::name(task->getProvider()), extraInfo.required_by,
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ModPlatform::indexedVersionTypeToString(task->getVersion().version_type),
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confirm_dialog->appendResource({ task->getName(), task->getFilename(), ModPlatform::ProviderCapabilities::name(task->getProvider()),
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extraInfo.required_by, ModPlatform::indexedVersionTypeToString(task->getVersion().version_type),
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!extraInfo.maybe_installed });
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}
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