Simplify implementation by removing some unused code
Only applies to cauldron loader which doesn't exist on Modrinth or CurseForge, and doesn't even make sense for shaders. Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
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@@ -68,17 +68,6 @@ void ReviewMessageBox::appendResource(ResourceInformation&& info)
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filenameItem->setText(0, tr("Filename: %1").arg(info.filename));
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filenameItem->setData(0, Qt::UserRole, info.filename);
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if (!info.custom_file_path.isEmpty()) {
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auto customPathItem = new QTreeWidgetItem(itemTop);
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customPathItem->setText(0, tr("This download will be placed in: %1").arg(info.custom_file_path));
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customPathItem->setData(0, Qt::UserRole, info.custom_file_path);
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itemTop->setIcon(1, QIcon(QIcon::fromTheme("status-yellow")));
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itemTop->setToolTip(
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1,
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tr("This file will be downloaded to a folder location different from the default, possibly due to its loader requiring it."));
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}
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auto providerItem = new QTreeWidgetItem(itemTop);
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providerItem->setText(0, tr("Provider: %1").arg(info.provider));
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providerItem->setData(0, Qt::UserRole, info.provider);
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@@ -137,4 +126,4 @@ void ReviewMessageBox::on_toggleDepsButton_clicked()
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auto state = m_deps_checked ? Qt::Checked : Qt::Unchecked;
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for (auto dep : m_deps)
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dep->setCheckState(0, state);
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};
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};
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