Simplify implementation by removing some unused code

Only applies to cauldron loader which doesn't exist on Modrinth or
CurseForge, and doesn't even make sense for shaders.

Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
This commit is contained in:
TheKodeToad
2025-12-09 11:42:17 +00:00
parent 2477c4f021
commit 66c8afe4d3
8 changed files with 19 additions and 57 deletions

View File

@@ -68,17 +68,6 @@ void ReviewMessageBox::appendResource(ResourceInformation&& info)
filenameItem->setText(0, tr("Filename: %1").arg(info.filename));
filenameItem->setData(0, Qt::UserRole, info.filename);
if (!info.custom_file_path.isEmpty()) {
auto customPathItem = new QTreeWidgetItem(itemTop);
customPathItem->setText(0, tr("This download will be placed in: %1").arg(info.custom_file_path));
customPathItem->setData(0, Qt::UserRole, info.custom_file_path);
itemTop->setIcon(1, QIcon(QIcon::fromTheme("status-yellow")));
itemTop->setToolTip(
1,
tr("This file will be downloaded to a folder location different from the default, possibly due to its loader requiring it."));
}
auto providerItem = new QTreeWidgetItem(itemTop);
providerItem->setText(0, tr("Provider: %1").arg(info.provider));
providerItem->setData(0, Qt::UserRole, info.provider);
@@ -137,4 +126,4 @@ void ReviewMessageBox::on_toggleDepsButton_clicked()
auto state = m_deps_checked ? Qt::Checked : Qt::Unchecked;
for (auto dep : m_deps)
dep->setCheckState(0, state);
};
};