Simplify implementation by removing some unused code

Only applies to cauldron loader which doesn't exist on Modrinth or
CurseForge, and doesn't even make sense for shaders.

Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
This commit is contained in:
TheKodeToad
2025-12-09 11:42:17 +00:00
parent 2477c4f021
commit 66c8afe4d3
8 changed files with 19 additions and 57 deletions

View File

@@ -472,11 +472,10 @@ void ResourceModel::infoRequestSucceeded(ModPlatform::IndexedPack::Ptr pack, con
void ResourceModel::addPack(ModPlatform::IndexedPack::Ptr pack,
ModPlatform::IndexedVersion& version,
const std::shared_ptr<ResourceFolderModel> packs,
bool is_indexed,
QString custom_target_folder)
bool is_indexed)
{
version.is_currently_selected = true;
m_selected.append(makeShared<ResourceDownloadTask>(pack, version, packs, is_indexed, custom_target_folder));
m_selected.append(makeShared<ResourceDownloadTask>(pack, version, packs, is_indexed));
}
void ResourceModel::removePack(const QString& rem)