Remove unused code
GameOptions.{h,cpp}, GameOptionsPage.{h,cpp}, ThemeWizardPage.cpp
Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
This commit is contained in:
@@ -1,74 +0,0 @@
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// SPDX-License-Identifier: GPL-3.0-only
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/*
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* Prism Launcher - Minecraft Launcher
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* Copyright (c) 2022 Jamie Mansfield <jmansfield@cadixdev.org>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This file incorporates work covered by the following copyright and
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* permission notice:
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*
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* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "GameOptionsPage.h"
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#include "minecraft/MinecraftInstance.h"
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#include "minecraft/gameoptions/GameOptions.h"
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#include "ui_GameOptionsPage.h"
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GameOptionsPage::GameOptionsPage(MinecraftInstance* inst, QWidget* parent) : QWidget(parent), ui(new Ui::GameOptionsPage)
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{
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ui->setupUi(this);
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ui->tabWidget->tabBar()->hide();
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m_model = inst->gameOptionsModel();
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ui->optionsView->setModel(m_model.get());
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auto head = ui->optionsView->header();
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if (head->count()) {
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head->setSectionResizeMode(0, QHeaderView::ResizeToContents);
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for (int i = 1; i < head->count(); i++) {
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head->setSectionResizeMode(i, QHeaderView::Stretch);
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}
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}
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}
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GameOptionsPage::~GameOptionsPage()
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{
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// m_model->save();
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}
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void GameOptionsPage::openedImpl()
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{
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// m_model->observe();
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}
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void GameOptionsPage::closedImpl()
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{
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// m_model->unobserve();
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}
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void GameOptionsPage::retranslate()
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{
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ui->retranslateUi(this);
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}
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@@ -1,70 +0,0 @@
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// SPDX-License-Identifier: GPL-3.0-only
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/*
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* Prism Launcher - Minecraft Launcher
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* Copyright (c) 2022 Jamie Mansfield <jmansfield@cadixdev.org>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This file incorporates work covered by the following copyright and
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* permission notice:
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*
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* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <QString>
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#include <QWidget>
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#include <Application.h>
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#include "ui/pages/BasePage.h"
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namespace Ui {
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class GameOptionsPage;
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}
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class GameOptions;
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class MinecraftInstance;
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class GameOptionsPage : public QWidget, public BasePage {
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Q_OBJECT
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public:
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explicit GameOptionsPage(MinecraftInstance* inst, QWidget* parent = 0);
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virtual ~GameOptionsPage();
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void openedImpl() override;
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void closedImpl() override;
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virtual QString displayName() const override { return tr("Game Options"); }
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virtual QIcon icon() const override { return APPLICATION->getThemedIcon("settings"); }
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virtual QString id() const override { return "gameoptions"; }
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virtual QString helpPage() const override { return "Game-Options-management"; }
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void retranslate() override;
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private: // data
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Ui::GameOptionsPage* ui = nullptr;
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std::shared_ptr<GameOptions> m_model;
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};
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@@ -1,88 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>GameOptionsPage</class>
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<widget class="QWidget" name="GameOptionsPage">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>706</width>
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<height>575</height>
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</rect>
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</property>
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<layout class="QGridLayout" name="gridLayout">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item row="0" column="0">
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<widget class="QTabWidget" name="tabWidget">
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<property name="currentIndex">
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<number>0</number>
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</property>
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<widget class="QWidget" name="tab">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<attribute name="title">
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<string notr="true">Tab 1</string>
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</attribute>
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<layout class="QGridLayout" name="gridLayout_2">
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<item row="0" column="0" colspan="2">
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<widget class="QTreeView" name="optionsView">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Expanding" vsizetype="Expanding">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="acceptDrops">
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<bool>true</bool>
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</property>
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<property name="alternatingRowColors">
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<bool>true</bool>
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</property>
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<property name="selectionMode">
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<enum>QAbstractItemView::SingleSelection</enum>
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</property>
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<property name="selectionBehavior">
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<enum>QAbstractItemView::SelectRows</enum>
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</property>
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<property name="iconSize">
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<size>
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<width>64</width>
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<height>64</height>
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</size>
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</property>
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<property name="rootIsDecorated">
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<bool>false</bool>
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</property>
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<attribute name="headerStretchLastSection">
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<bool>false</bool>
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</attribute>
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</widget>
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</item>
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</layout>
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</widget>
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</widget>
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</item>
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</layout>
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</widget>
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<tabstops>
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<tabstop>tabWidget</tabstop>
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<tabstop>optionsView</tabstop>
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</tabstops>
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<resources/>
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<connections/>
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</ui>
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@@ -1,39 +0,0 @@
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// SPDX-License-Identifier: GPL-3.0-only
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/*
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* Prism Launcher - Minecraft Launcher
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* Copyright (C) 2022 Tayou <git@tayou.org>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "ThemeWizardPage.h"
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#include "ui_ThemeWizardPage.h"
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#include "Application.h"
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#include "ui/themes/ITheme.h"
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#include "ui/themes/ThemeManager.h"
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#include "ui/widgets/ThemeCustomizationWidget.h"
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#include "ui_ThemeCustomizationWidget.h"
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ThemeWizardPage::ThemeWizardPage(QWidget* parent) : BaseWizardPage(parent), ui(new Ui::ThemeWizardPage)
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{
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ui->setupUi(this);
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connect(ui->themeCustomizationWidget, &ThemeCustomizationWidget::currentIconThemeChanged, this, &ThemeWizardPage::updateIcons);
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connect(ui->themeCustomizationWidget, &ThemeCustomizationWidget::currentCatChanged, this, &ThemeWizardPage::updateCat);
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updateIcons();
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updateCat();
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}
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{
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ui->retranslateUi(this);
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}
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