Properly rename shader config on update/version change
Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
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@@ -48,6 +48,7 @@ class ResourceDownloadTask : public SequentialTask {
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ModPlatform::IndexedVersion m_pack_version;
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const std::shared_ptr<ResourceFolderModel> m_pack_model;
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QString m_custom_target_folder;
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QString m_targetPath;
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NetJob::Ptr m_filesNetJob;
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LocalResourceUpdateTask::Ptr m_update_task;
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