Properly rename shader config on update/version change
Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
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@@ -204,7 +204,7 @@ void ResourceFolderModel::installResourceWithFlameMetadata(QString path, ModPlat
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}
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}
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bool ResourceFolderModel::uninstallResource(QString file_name, bool preserve_metadata)
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bool ResourceFolderModel::uninstallResource(const QString& file_name, bool preserve_metadata)
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{
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for (auto& resource : m_resources) {
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if (resource->fileinfo().fileName() == file_name) {
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@@ -99,7 +99,7 @@ class ResourceFolderModel : public QAbstractListModel {
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*
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* Returns whether the removal was successful.
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*/
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virtual bool uninstallResource(QString file_name, bool preserve_metadata = false);
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virtual bool uninstallResource(const QString& file_name, bool preserve_metadata = false);
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virtual bool deleteResources(const QModelIndexList&);
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virtual void deleteMetadata(const QModelIndexList&);
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