implemented ModEditUI and mapped ModEditUI Buttons for implementation

enabled EditMods button on MainWindowUI
added validation check for renaming instances
This commit is contained in:
TakSuyu
2013-07-06 19:11:24 -07:00
parent eb16d977c8
commit 96cceeafeb
5 changed files with 54 additions and 6 deletions

View File

@@ -18,6 +18,8 @@
#include <QDialog>
#include "instance.h"
namespace Ui {
class ModEditWindow;
}
@@ -27,9 +29,32 @@ class ModEditWindow : public QDialog
Q_OBJECT
public:
explicit ModEditWindow(QWidget *parent = 0);
explicit ModEditWindow(QWidget *parent = 0, Instance* m_inst = 0);
~ModEditWindow();
private slots:
/* Mapped for implementation
void on_addTPackButton_clicked();
void on_delTPackButton_clicked();
void on_viewTPackButton_clicked();
void on_addMlModButton_clicked();
void on_delMlModButton_clicked();
void on_viewMlModbutton_clicked();
void on_addCoreModButton_clicked();
void on_delCoreModButton_clicked();
void on_viewCoreModButton_clicked();
void on_addJarModButton_clicked();
void on_delJarModButton_clicked();
void on_mcforgeButton_clicked();
void on_jarModMoveUpButton_clicked();
void on_jarModMoveDownButton_clicked();
*/
// Questionable: SettingsDialog doesn't need this for some reason?
void on_buttonBox_rejected();
private:
Ui::ModEditWindow *ui;
};