add Rift in the two places I missed
Signed-off-by: moehreag <moehreag@gmail.com>
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@@ -31,7 +31,7 @@ static const QMap<QString, IndexedVersionType::VersionType> s_indexed_version_ty
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{ "alpha", IndexedVersionType::VersionType::Alpha }
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};
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static const QList<ModLoaderType> loaderList = { NeoForge, Forge, Cauldron, LiteLoader, Quilt, Fabric, Babric, BTA, LegacyFabric, Ornithe };
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static const QList<ModLoaderType> loaderList = { NeoForge, Forge, Cauldron, LiteLoader, Quilt, Fabric, Babric, BTA, LegacyFabric, Ornithe, Rift };
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QList<ModLoaderType> modLoaderTypesToList(ModLoaderTypes flags)
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{
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@@ -167,6 +167,8 @@ auto getModLoaderFromString(QString type) -> ModLoaderType
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return LegacyFabric;
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if (type == "ornithe")
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return Ornithe;
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if (type == "rift")
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return Rift;
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return {};
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}
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