Implement Reverse Z projection matrix for skin model

Signed-off-by: Dylan Schooner <dschooner05@gmail.com>
This commit is contained in:
Dylan Schooner
2025-10-31 12:20:28 -04:00
parent 2982e6e7c9
commit b488547054
5 changed files with 85 additions and 24 deletions
@@ -61,7 +61,8 @@ class SkinOpenGLWindow : public QOpenGLWindow, protected QOpenGLFunctions {
void renderBackground();
private:
QOpenGLShaderProgram* m_program;
QOpenGLShaderProgram* m_modelProgram;
QOpenGLShaderProgram* m_backgroundProgram;
opengl::Scene* m_scene = nullptr;
QMatrix4x4 m_projection;