Implement Reverse Z projection matrix for skin model
Signed-off-by: Dylan Schooner <dschooner05@gmail.com>
This commit is contained in:
@@ -61,7 +61,8 @@ class SkinOpenGLWindow : public QOpenGLWindow, protected QOpenGLFunctions {
|
||||
void renderBackground();
|
||||
|
||||
private:
|
||||
QOpenGLShaderProgram* m_program;
|
||||
QOpenGLShaderProgram* m_modelProgram;
|
||||
QOpenGLShaderProgram* m_backgroundProgram;
|
||||
opengl::Scene* m_scene = nullptr;
|
||||
|
||||
QMatrix4x4 m_projection;
|
||||
|
||||
Reference in New Issue
Block a user