// SPDX-License-Identifier: GPL-3.0-only /* * Prism Launcher - Minecraft Launcher * Copyright (c) 2023-2025 Trial97 * Copyright (c) 2025 Rinth, Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "SkinModel.h" #include #include #include "FileSystem.h" static void setAlpha(QImage& image, const QRect& region, const int alpha) { for (int y = region.top(); y < region.bottom(); ++y) { QRgb* line = reinterpret_cast(image.scanLine(y)); for (int x = region.left(); x < region.right(); ++x) { QRgb pixel = line[x]; line[x] = qRgba(qRed(pixel), qGreen(pixel), qBlue(pixel), alpha); } } } static void doNotchTransparencyHack(QImage& image) { for (int y = 0; y < 32; y++) { QRgb* line = reinterpret_cast(image.scanLine(y)); for (int x = 32; x < 64; x++) { if (qAlpha(line[x]) < 128) { return; } } } setAlpha(image, { 32, 0, 32, 32 }, 0); } static QImage improveSkin(QImage skin) { int height = skin.height(); int width = skin.width(); if (width != 64 || (height != 32 && height != 64)) { // this is no minecraft skin return skin; } // It seems some older skins may use this format, which can't be drawn onto // https://github.com/PrismLauncher/PrismLauncher/issues/4032 // https://doc.qt.io/qt-6/qpainter.html#begin if (skin.format() == QImage::Format_Indexed8) { skin = skin.convertToFormat(QImage::Format_ARGB32); } auto isLegacy = height == 32; // old format if (isLegacy) { auto newSkin = QImage(QSize(64, 64), skin.format()); newSkin.fill(Qt::transparent); QPainter p(&newSkin); p.drawImage(0, 0, skin); auto copyRect = [&p, &newSkin](int startX, int startY, int offsetX, int offsetY, int sizeX, int sizeY) { QImage region = newSkin.copy(startX, startY, sizeX, sizeY); region = region.mirrored(true, false); p.drawImage(startX + offsetX, startY + offsetY, region); }; static const struct { int x; int y; int offsetX; int offsetY; int width; int height; } faces[] = { { 4, 16, 16, 32, 4, 4 }, { 8, 16, 16, 32, 4, 4 }, { 0, 20, 24, 32, 4, 12 }, { 4, 20, 16, 32, 4, 12 }, { 8, 20, 8, 32, 4, 12 }, { 12, 20, 16, 32, 4, 12 }, { 44, 16, -8, 32, 4, 4 }, { 48, 16, -8, 32, 4, 4 }, { 40, 20, 0, 32, 4, 12 }, { 44, 20, -8, 32, 4, 12 }, { 48, 20, -16, 32, 4, 12 }, { 52, 20, -8, 32, 4, 12 }, }; for (const auto& face : faces) { copyRect(face.x, face.y, face.offsetX, face.offsetY, face.width, face.height); } doNotchTransparencyHack(newSkin); skin = newSkin; } static const QRect opaqueParts[] = { { 0, 0, 32, 16 }, { 0, 16, 64, 16 }, { 16, 48, 32, 16 }, }; for (const auto& p : opaqueParts) { setAlpha(skin, p, 255); } return skin; } static QImage getSkin(const QString path) { return improveSkin(QImage(path)); } static QImage generatePreviews(QImage texture, bool slim) { QImage preview(36, 36, QImage::Format_ARGB32); preview.fill(Qt::transparent); QPainter paint(&preview); // head paint.drawImage(4, 2, texture.copy(8, 8, 8, 8)); paint.drawImage(4, 2, texture.copy(40, 8, 8, 8)); // torso paint.drawImage(4, 10, texture.copy(20, 20, 8, 12)); paint.drawImage(4, 10, texture.copy(20, 36, 8, 12)); // right leg paint.drawImage(4, 22, texture.copy(4, 20, 4, 12)); paint.drawImage(4, 22, texture.copy(4, 36, 4, 12)); // left leg paint.drawImage(8, 22, texture.copy(20, 52, 4, 12)); paint.drawImage(8, 22, texture.copy(4, 52, 4, 12)); auto armWidth = slim ? 3 : 4; auto armPosX = slim ? 1 : 0; // right arm paint.drawImage(armPosX, 10, texture.copy(44, 20, armWidth, 12)); paint.drawImage(armPosX, 10, texture.copy(44, 36, armWidth, 12)); // left arm paint.drawImage(12, 10, texture.copy(36, 52, armWidth, 12)); paint.drawImage(12, 10, texture.copy(52, 52, armWidth, 12)); // back // head paint.drawImage(24, 2, texture.copy(24, 8, 8, 8)); paint.drawImage(24, 2, texture.copy(56, 8, 8, 8)); // torso paint.drawImage(24, 10, texture.copy(32, 20, 8, 12)); paint.drawImage(24, 10, texture.copy(32, 36, 8, 12)); // right leg paint.drawImage(24, 22, texture.copy(12, 20, 4, 12)); paint.drawImage(24, 22, texture.copy(12, 36, 4, 12)); // left leg paint.drawImage(28, 22, texture.copy(28, 52, 4, 12)); paint.drawImage(28, 22, texture.copy(12, 52, 4, 12)); // right arm paint.drawImage(armPosX + 20, 10, texture.copy(48 + armWidth, 20, armWidth, 12)); paint.drawImage(armPosX + 20, 10, texture.copy(48 + armWidth, 36, armWidth, 12)); // left arm paint.drawImage(32, 10, texture.copy(40 + armWidth, 52, armWidth, 12)); paint.drawImage(32, 10, texture.copy(56 + armWidth, 52, armWidth, 12)); return preview; } SkinModel::SkinModel(QString path) : m_path(path), m_texture(getSkin(path)), m_model(Model::CLASSIC) { m_preview = generatePreviews(m_texture, false); } SkinModel::SkinModel(QDir skinDir, QJsonObject obj) : m_capeId(obj["capeId"].toString()), m_model(Model::CLASSIC), m_url(obj["url"].toString()) { auto name = obj["name"].toString(); if (auto model = obj["model"].toString(); model == "SLIM") { m_model = Model::SLIM; } m_path = skinDir.absoluteFilePath(name) + ".png"; m_texture = getSkin(m_path); m_preview = generatePreviews(m_texture, m_model == Model::SLIM); } QString SkinModel::name() const { return QFileInfo(m_path).completeBaseName(); } bool SkinModel::rename(QString newName) { auto info = QFileInfo(m_path); auto new_path = FS::PathCombine(info.absolutePath(), newName + ".png"); if (QFileInfo::exists(new_path)) { return false; } m_path = new_path; return FS::move(info.absoluteFilePath(), m_path); } QJsonObject SkinModel::toJSON() const { QJsonObject obj; obj["name"] = name(); obj["capeId"] = m_capeId; obj["url"] = m_url; obj["model"] = getModelString(); return obj; } QString SkinModel::getModelString() const { switch (m_model) { case CLASSIC: return "CLASSIC"; case SLIM: return "SLIM"; } return {}; } bool SkinModel::isValid() const { return !m_texture.isNull() && (m_texture.size().height() == 32 || m_texture.size().height() == 64) && m_texture.size().width() == 64; } void SkinModel::refresh() { m_texture = getSkin(m_path); m_preview = generatePreviews(m_texture, m_model == Model::SLIM); } void SkinModel::setModel(Model model) { m_model = model; m_preview = generatePreviews(m_texture, m_model == Model::SLIM); }