Files
prismlauncher-crack/launcher/minecraft/mod/tasks/LocalResourceUpdateTask.cpp
2026-01-09 13:54:14 +00:00

74 lines
2.5 KiB
C++

// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (c) 2022 flowln <flowlnlnln@gmail.com>
* Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "LocalResourceUpdateTask.h"
#include "FileSystem.h"
#include "minecraft/mod/MetadataHandler.h"
#ifdef Q_OS_WIN32
#include <windows.h>
#endif
LocalResourceUpdateTask::LocalResourceUpdateTask(QDir index_dir, ModPlatform::IndexedPack& project, ModPlatform::IndexedVersion& version)
: m_index_dir(index_dir), m_project(project), m_version(version)
{
// Ensure a '.index' folder exists in the mods folder, and create it if it does not
if (!FS::ensureFolderPathExists(index_dir.path())) {
emitFailed(QString("Unable to create index directory at %1!").arg(index_dir.absolutePath()));
}
#ifdef Q_OS_WIN32
std::wstring wpath = index_dir.path().toStdWString();
if (index_dir.dirName().startsWith('.')) {
SetFileAttributesW(wpath.c_str(), FILE_ATTRIBUTE_HIDDEN | FILE_ATTRIBUTE_NOT_CONTENT_INDEXED);
} else {
// fix shaderpacks folder being hidden by Prism Launcher 10.0.1
SetFileAttributesW(wpath.c_str(), FILE_ATTRIBUTE_NORMAL);
}
#endif
}
void LocalResourceUpdateTask::executeTask()
{
setStatus(tr("Updating index for resource:\n%1").arg(m_project.name));
auto old_metadata = Metadata::get(m_index_dir, m_project.addonId);
if (old_metadata.isValid()) {
emit hasOldResource(old_metadata.name, old_metadata.filename);
if (m_project.slug.isEmpty())
m_project.slug = old_metadata.slug;
}
auto pw_mod = Metadata::create(m_index_dir, m_project, m_version);
if (pw_mod.isValid()) {
Metadata::update(m_index_dir, pw_mod);
emitSucceeded();
} else {
qCritical() << "Tried to update an invalid resource!";
emitFailed(tr("Invalid metadata"));
}
}
auto LocalResourceUpdateTask::abort() -> bool
{
emitAborted();
return true;
}