Files
prismlauncher-crack/launcher/ui/dialogs/ReviewMessageBox.h
TheKodeToad 66c8afe4d3 Simplify implementation by removing some unused code
Only applies to cauldron loader which doesn't exist on Modrinth or
CurseForge, and doesn't even make sense for shaders.

Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
2025-12-09 11:42:17 +00:00

43 lines
940 B
C++

#pragma once
#include <QDialog>
#include <QTreeWidgetItem>
namespace Ui {
class ReviewMessageBox;
}
class ReviewMessageBox : public QDialog {
Q_OBJECT
public:
static auto create(QWidget* parent, QString&& title, QString&& icon = "") -> ReviewMessageBox*;
using ResourceInformation = struct res_info {
QString name;
QString filename;
QString provider;
QStringList required_by;
QString version_type;
bool enabled = true;
};
void appendResource(ResourceInformation&& info);
auto deselectedResources() -> QStringList;
void retranslateUi(QString resources_name);
~ReviewMessageBox() override;
protected slots:
void on_toggleDepsButton_clicked();
protected:
ReviewMessageBox(QWidget* parent, const QString& title, const QString& icon);
Ui::ReviewMessageBox* ui;
QList<QTreeWidgetItem*> m_deps;
bool m_deps_checked = true;
};