communicate when ServerPingTask succeeds/fails
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@@ -150,8 +150,10 @@ class ServerPingTask : public Task {
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int online = client.getOnlinePlayers();
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qDebug() << "Online players: " << online;
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m_server.m_currentPlayers = online;
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emitSucceeded();
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} catch(const Exception& e) {
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qDebug() << "Failed to get online players: " << e.cause();
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emitFailed(e.cause());
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}
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});
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resolver->ping();
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