Don't use .index for shaderpacks
Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
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@@ -21,5 +21,16 @@ class ShaderPackFolderModel : public ResourceFolderModel {
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return new LocalShaderPackParseTask(m_next_resolution_ticket, static_cast<ShaderPack&>(resource));
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}
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QDir indexDir() const override { return m_dir; }
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Task* createPreUpdateTask() override;
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// avoid watching twice
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virtual bool startWatching() override { return ResourceFolderModel::startWatching({ m_dir.absolutePath() }); }
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virtual bool stopWatching() override { return ResourceFolderModel::stopWatching({ m_dir.absolutePath() }); }
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RESOURCE_HELPERS(ShaderPack);
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private:
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QMutex m_migrateLock;
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};
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