Don't use .index for shaderpacks

Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
This commit is contained in:
TheKodeToad
2026-01-06 15:00:31 +00:00
parent d6942089cd
commit 1cf48dfd85
5 changed files with 82 additions and 2 deletions

View File

@@ -346,6 +346,7 @@ set(MINECRAFT_SOURCES
minecraft/mod/TexturePackFolderModel.h
minecraft/mod/TexturePackFolderModel.cpp
minecraft/mod/ShaderPackFolderModel.h
minecraft/mod/ShaderPackFolderModel.cpp
minecraft/mod/tasks/ResourceFolderLoadTask.h
minecraft/mod/tasks/ResourceFolderLoadTask.cpp
minecraft/mod/tasks/LocalModParseTask.h

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@@ -23,6 +23,7 @@
#include "modplatform/flame/FlameAPI.h"
#include "modplatform/flame/FlameModIndex.h"
#include "settings/Setting.h"
#include "tasks/SequentialTask.h"
#include "tasks/Task.h"
#include "ui/dialogs/CustomMessageBox.h"
@@ -334,7 +335,17 @@ bool ResourceFolderModel::update()
},
Qt::ConnectionType::QueuedConnection);
QThreadPool::globalInstance()->start(m_current_update_task.get());
auto task = new SequentialTask("ResourceFolderModel::update");
Task::Ptr preUpdate(createPreUpdateTask());
if (preUpdate != nullptr)
task->addTask(preUpdate);
task->addTask(m_current_update_task);
connect(task, &Task::finished, [task] { task->deleteLater(); });
QThreadPool::globalInstance()->start(task);
return true;
}

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@@ -84,7 +84,7 @@ class ResourceFolderModel : public QAbstractListModel {
virtual bool startWatching() { return startWatching({ indexDir().absolutePath(), m_dir.absolutePath() }); }
virtual bool stopWatching() { return stopWatching({ indexDir().absolutePath(), m_dir.absolutePath() }); }
QDir indexDir() { return { QString("%1/.index").arg(dir().absolutePath()) }; }
virtual QDir indexDir() const { return { QString("%1/.index").arg(dir().absolutePath()) }; }
/** Given a path in the system, install that resource, moving it to its place in the
* instance file hierarchy.
@@ -188,6 +188,7 @@ class ResourceFolderModel : public QAbstractListModel {
void parseFinished();
protected:
[[nodiscard]] virtual Task* createPreUpdateTask() { return nullptr; }
/** This creates a new update task to be executed by update().
*
* The task should load and parse all resources necessary, and provide a way of accessing such results.

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@@ -0,0 +1,56 @@
#include "ShaderPackFolderModel.h"
namespace {
class ShaderPackIndexMigrateTask : public Task {
Q_OBJECT
public:
ShaderPackIndexMigrateTask(QDir resourceDir, QDir indexDir) : m_resourceDir(std::move(resourceDir)), m_indexDir(std::move(indexDir)) {}
void executeTask() override
{
if (!m_indexDir.exists()) {
qDebug() << m_indexDir.absolutePath() << "does not exist; nothing to migrate";
emitSucceeded();
return;
}
QStringList pwFiles = m_indexDir.entryList({ "*.pw.toml" }, QDir::Files);
bool movedAll = true;
for (const auto& file : pwFiles) {
QString src = m_indexDir.filePath(file);
QString dest = m_resourceDir.filePath(file);
if (QFile::rename(src, dest)) {
qDebug() << "Moved" << src << "to" << dest;
} else {
movedAll = false;
qDebug() << "Error moving" << src << "to" << dest;
}
}
if (!movedAll) {
// FIXME: not shown in the UI
emitFailed(tr("Failed to migrate everything from .index"));
return;
}
if (!m_indexDir.removeRecursively()) {
emitFailed(tr("Failed to remove old .index dir"));
return;
}
emitSucceeded();
}
private:
QDir m_resourceDir, m_indexDir;
};
} // namespace
Task* ShaderPackFolderModel::createPreUpdateTask()
{
return new ShaderPackIndexMigrateTask(m_dir, ResourceFolderModel::indexDir());
}
#include "ShaderPackFolderModel.moc"

View File

@@ -21,5 +21,16 @@ class ShaderPackFolderModel : public ResourceFolderModel {
return new LocalShaderPackParseTask(m_next_resolution_ticket, static_cast<ShaderPack&>(resource));
}
QDir indexDir() const override { return m_dir; }
Task* createPreUpdateTask() override;
// avoid watching twice
virtual bool startWatching() override { return ResourceFolderModel::startWatching({ m_dir.absolutePath() }); }
virtual bool stopWatching() override { return ResourceFolderModel::stopWatching({ m_dir.absolutePath() }); }
RESOURCE_HELPERS(ShaderPack);
private:
QMutex m_migrateLock;
};