Fix shaderpacks folder being hidden (#4707)
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@@ -35,7 +35,13 @@ LocalResourceUpdateTask::LocalResourceUpdateTask(QDir index_dir, ModPlatform::In
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}
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#ifdef Q_OS_WIN32
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SetFileAttributesW(index_dir.path().toStdWString().c_str(), FILE_ATTRIBUTE_HIDDEN | FILE_ATTRIBUTE_NOT_CONTENT_INDEXED);
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std::wstring wpath = index_dir.path().toStdWString();
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if (index_dir.dirName().startsWith('.')) {
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SetFileAttributesW(wpath.c_str(), FILE_ATTRIBUTE_HIDDEN | FILE_ATTRIBUTE_NOT_CONTENT_INDEXED);
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} else {
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// fix shaderpacks folder being hidden by Prism Launcher 10.0.1
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SetFileAttributesW(wpath.c_str(), FILE_ATTRIBUTE_NORMAL);
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}
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#endif
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}
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