fix legacy skin model
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
This commit is contained in:
@@ -22,29 +22,89 @@
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#include "FileSystem.h"
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static void setAlpha(QImage& image, const QRect& region, const int alpha)
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{
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for (int y = region.top(); y < region.bottom(); ++y) {
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QRgb* line = reinterpret_cast<QRgb*>(image.scanLine(y));
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for (int x = region.left(); x < region.right(); ++x) {
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QRgb pixel = line[x];
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line[x] = qRgba(qRed(pixel), qGreen(pixel), qBlue(pixel), alpha);
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}
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}
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}
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static void doNotchTransparencyHack(QImage& image)
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{
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for (int y = 0; y < 32; y++) {
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QRgb* line = reinterpret_cast<QRgb*>(image.scanLine(y));
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for (int x = 32; x < 64; x++) {
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if (qAlpha(line[x]) < 128) {
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return;
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}
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}
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}
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setAlpha(image, { 32, 0, 32, 32 }, 0);
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}
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static QImage improveSkin(QImage skin)
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{
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int height = skin.height();
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int width = skin.width();
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if (width != 64 || (height != 32 && height != 64)) { // this is no minecraft skin
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return skin;
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}
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// It seems some older skins may use this format, which can't be drawn onto
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// https://github.com/PrismLauncher/PrismLauncher/issues/4032
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// https://doc.qt.io/qt-6/qpainter.html#begin
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if (skin.format() == QImage::Format_Indexed8) {
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skin = skin.convertToFormat(QImage::Format_RGB32);
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skin = skin.convertToFormat(QImage::Format_ARGB32);
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}
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if (skin.size() == QSize(64, 32)) { // old format
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auto isLegacy = height == 32; // old format
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if (isLegacy) {
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auto newSkin = QImage(QSize(64, 64), skin.format());
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newSkin.fill(Qt::transparent);
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QPainter p(&newSkin);
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p.drawImage(QPoint(0, 0), skin.copy(QRect(0, 0, 64, 32))); // copy head
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p.drawImage(0, 0, skin);
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auto leg = skin.copy(QRect(0, 16, 16, 16));
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p.drawImage(QPoint(16, 48), leg); // copy leg
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auto copyRect = [&p, &newSkin](int startX, int startY, int offsetX, int offsetY, int sizeX, int sizeY) {
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QImage region = newSkin.copy(startX, startY, sizeX, sizeY);
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region = region.mirrored(true, false);
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auto arm = skin.copy(QRect(40, 16, 16, 16));
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p.drawImage(QPoint(32, 48), arm); // copy arm
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return newSkin;
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p.drawImage(startX + offsetX, startY + offsetY, region);
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};
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static const struct {
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int x;
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int y;
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int offsetX;
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int offsetY;
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int width;
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int height;
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} faces[] = {
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{ 4, 16, 16, 32, 4, 4 }, { 8, 16, 16, 32, 4, 4 }, { 0, 20, 24, 32, 4, 12 }, { 4, 20, 16, 32, 4, 12 },
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{ 8, 20, 8, 32, 4, 12 }, { 12, 20, 16, 32, 4, 12 }, { 44, 16, -8, 32, 4, 4 }, { 48, 16, -8, 32, 4, 4 },
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{ 40, 20, 0, 32, 4, 12 }, { 44, 20, -8, 32, 4, 12 }, { 48, 20, -16, 32, 4, 12 }, { 52, 20, -8, 32, 4, 12 },
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};
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for (const auto& face : faces) {
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copyRect(face.x, face.y, face.offsetX, face.offsetY, face.width, face.height);
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}
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doNotchTransparencyHack(newSkin);
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skin = newSkin;
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}
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static const QRect opaqueParts[] = {
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{ 0, 0, 32, 16 },
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{ 0, 16, 64, 16 },
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{ 16, 48, 32, 16 },
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};
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for (const auto& p : opaqueParts) {
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setAlpha(skin, p, 255);
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}
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return skin;
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}
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static QImage getSkin(const QString path)
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{
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return improveSkin(QImage(path));
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@@ -66,8 +126,8 @@ static QImage generatePreviews(QImage texture, bool slim)
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paint.drawImage(4, 22, texture.copy(4, 20, 4, 12));
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paint.drawImage(4, 22, texture.copy(4, 36, 4, 12));
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// left leg
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paint.drawImage(8, 22, texture.copy(4, 52, 4, 12));
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paint.drawImage(8, 22, texture.copy(20, 52, 4, 12));
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paint.drawImage(8, 22, texture.copy(4, 52, 4, 12));
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auto armWidth = slim ? 3 : 4;
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auto armPosX = slim ? 1 : 0;
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@@ -89,8 +149,8 @@ static QImage generatePreviews(QImage texture, bool slim)
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paint.drawImage(24, 22, texture.copy(12, 20, 4, 12));
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paint.drawImage(24, 22, texture.copy(12, 36, 4, 12));
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// left leg
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paint.drawImage(28, 22, texture.copy(12, 52, 4, 12));
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paint.drawImage(28, 22, texture.copy(28, 52, 4, 12));
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paint.drawImage(28, 22, texture.copy(12, 52, 4, 12));
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// right arm
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paint.drawImage(armPosX + 20, 10, texture.copy(48 + armWidth, 20, armWidth, 12));
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