57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
#include "ShaderPackFolderModel.h"
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namespace {
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class ShaderPackIndexMigrateTask : public Task {
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Q_OBJECT
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public:
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ShaderPackIndexMigrateTask(QDir resourceDir, QDir indexDir) : m_resourceDir(std::move(resourceDir)), m_indexDir(std::move(indexDir)) {}
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void executeTask() override
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{
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if (!m_indexDir.exists()) {
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qDebug() << m_indexDir.absolutePath() << "does not exist; nothing to migrate";
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emitSucceeded();
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return;
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}
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QStringList pwFiles = m_indexDir.entryList({ "*.pw.toml" }, QDir::Files);
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bool movedAll = true;
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for (const auto& file : pwFiles) {
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QString src = m_indexDir.filePath(file);
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QString dest = m_resourceDir.filePath(file);
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if (QFile::rename(src, dest)) {
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qDebug() << "Moved" << src << "to" << dest;
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} else {
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movedAll = false;
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qDebug() << "Error moving" << src << "to" << dest;
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}
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}
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if (!movedAll) {
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// FIXME: not shown in the UI
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emitFailed(tr("Failed to migrate everything from .index"));
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return;
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}
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if (!m_indexDir.removeRecursively()) {
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emitFailed(tr("Failed to remove old .index dir"));
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return;
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}
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emitSucceeded();
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}
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private:
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QDir m_resourceDir, m_indexDir;
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};
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} // namespace
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Task* ShaderPackFolderModel::createPreUpdateTask()
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{
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return new ShaderPackIndexMigrateTask(m_dir, ResourceFolderModel::indexDir());
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}
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#include "ShaderPackFolderModel.moc"
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