5043 Commits

Author SHA1 Message Date
d5651946fc para el crack
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2026-01-12 17:10:04 -03:00
Octol1ttle
6cddc28e9b auth: improve status messages
Signed-off-by: Octol1ttle <l1ttleofficial@outlook.com>
2026-01-12 16:48:46 +05:00
Alexandru Ionut Tripon
b7e508870d Set current auth step description in correct method (#4733) 2026-01-12 00:22:01 +02:00
Alexandru Ionut Tripon
73dc92cedd Fix auto-join getting stuck disabled (#4711) 2026-01-12 00:21:51 +02:00
Octol1ttle
f0813b578e fix(AuthFlow): set current step description in correct method
Signed-off-by: Octol1ttle <l1ttleofficial@outlook.com>
2026-01-11 20:05:00 +05:00
Alexandru Ionut Tripon
c64d871a28 Network: log server response on error (#4726) 2026-01-11 15:19:26 +02:00
Alexandru Ionut Tripon
136ad59fad Fix environment variables always being discarded and custom commands always being overriden (#4718) 2026-01-11 15:19:17 +02:00
Alexandru Ionut Tripon
2b04da0c36 Fix shaderpacks folder being hidden (#4707) 2026-01-11 15:19:00 +02:00
Octol1ttle
7f3790bf73 change(NetRequest): log server response on error
Signed-off-by: Octol1ttle <l1ttleofficial@outlook.com>
2026-01-11 00:19:10 +05:00
Alexandru Ionut Tripon
62e17cd19e fix modrinth environments filter (#4704) 2026-01-10 18:36:38 +02:00
TheKodeToad
01228cc0b7 Fix broken EnvironmentVariables and CustomCommands when tab is inactive
Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
2026-01-09 21:13:12 +00:00
Trial97
53acc60983 format the code
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2026-01-09 22:28:25 +02:00
Mark Deneen
133842d6a8 Disable tooltips if using gamescope / Steam Deck. (#4096)
* Disable tooltips if using gamescope / Steam Deck.

On a Steam Deck, Prism Launcher's window is scaled to fit the screen.
Whenever a tool tip is shown, it is often display outside of the window,
causing the compositor to scale the view to fit the new bounding box.

This effect is quite jarring, and I don't like it.  This patch adds a
small global event filter which swallows up the tool tip events.  It is
currently not configurable, although I suppose that could be an option.

Signed-off-by: Mark Deneen <mdeneen@gmail.com>

* Move tooltip filter addition from the Main Window to the Application.

Signed-off-by: Mark Deneen <mdeneen@gmail.com>

* Add license information to new files

Signed-off-by: Mark Deneen <mdeneen@gmail.com>

* Remove other authors, they should not have been added in the first place

Signed-off-by: Mark Deneen <mdeneen@gmail.com>

* Correct the years as well

Signed-off-by: Mark Deneen <mdeneen@gmail.com>

* Update launcher/ui/ToolTipFilter.cpp

Co-authored-by: Alexandru Ionut Tripon <alexandru.tripon97@gmail.com>
Signed-off-by: Mark Deneen <mdeneen@gmail.com>

* Update launcher/ui/ToolTipFilter.h

Co-authored-by: Alexandru Ionut Tripon <alexandru.tripon97@gmail.com>
Signed-off-by: Mark Deneen <mdeneen@gmail.com>

---------

Signed-off-by: Mark Deneen <mdeneen@gmail.com>
Co-authored-by: Alexandru Ionut Tripon <alexandru.tripon97@gmail.com>
2026-01-09 22:13:45 +02:00
Alexandru Ionut Tripon
99c5c7b990 remove curseforge api key validation (#4700) 2026-01-09 22:13:08 +02:00
Alexandru Ionut Tripon
1d659b5c68 fix jpg icons (#4706) 2026-01-09 22:12:58 +02:00
TheKodeToad
c7501b747e fix curseforge import (#4699) 2026-01-09 19:24:21 +00:00
TheKodeToad
e856f60804 Fix auto-join getting stuck disabled
Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
2026-01-09 18:42:46 +00:00
Trial97
3f53670cc2 fix jpg icons
fixes #4686 and fixes #4666
Forces jpg and jpeg to go through QPixmap first then to Icon.
The original behaivior used the QIcon internal engine to build the
QPixmap causing some inconsitencies.

Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2026-01-09 16:36:05 +02:00
TheKodeToad
3e7ef5ee17 Fix shaderpacks folder being hidden on Windows
Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
2026-01-09 13:54:14 +00:00
Trial97
a97c15d0fb fix modrinth environments filter
fixes #4630
reversed the conditions to check for side because somewhere the mod side
is no initilized(easier to check one line than search where it is not
initialized)

Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2026-01-09 12:07:03 +02:00
Trial97
7f952d9fdf remove curseforge api key validation
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2026-01-08 23:34:06 +02:00
Trial97
398689637d fix curseforge import
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2026-01-08 23:12:31 +02:00
Alexandru Ionut Tripon
d191f83a62 Check that mouse press is inside view rectangle of CheckComboBox (#4681) 2026-01-07 12:26:22 +02:00
Octol1ttle
39e283169e fix(CheckComboBox): check that mouse press is inside view rectangle
Signed-off-by: Octol1ttle <l1ttleofficial@outlook.com>
2026-01-07 14:03:38 +05:00
Octol1ttle
2e6efab913 fix: skip asking for offline name when using offline account
Signed-off-by: Octol1ttle <l1ttleofficial@outlook.com>
2026-01-07 13:27:04 +05:00
Alexandru Ionut Tripon
31da9f51f0 Don't use .index for shaderpacks (#4658) 2026-01-06 23:53:17 +02:00
TheKodeToad
3a7366a998 Fix oversights and make requested changes
Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
2026-01-06 20:16:46 +00:00
TheKodeToad
e4991d81d7 Avoid some errors (less noisy log)
Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
2026-01-06 17:55:44 +00:00
TheKodeToad
398305eb66 Less destructive delete
Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
2026-01-06 17:54:16 +00:00
TheKodeToad
d625a28112 Properly show shaderpacks in export
Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
2026-01-06 16:47:05 +00:00
TheKodeToad
1cf48dfd85 Don't use .index for shaderpacks
Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
2026-01-06 15:05:23 +00:00
Alexandru Ionut Tripon
9b7630485f use libarchive to extract release files (#4641) 2026-01-06 14:15:35 +02:00
Octol1ttle
56392a20ed refactor: remove broken Qt includes
Signed-off-by: Octol1ttle <l1ttleofficial@outlook.com>
2026-01-06 15:51:47 +05:00
Trial97
7b0896a0b9 use libarchive to extract release files
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2026-01-06 12:51:23 +02:00
DioEgizio
015ee05311 chore: simplify Launcher.in quite a bit
not necessary anymore with sharun

Signed-off-by: DioEgizio <83089242+DioEgizio@users.noreply.github.com>
2025-12-31 09:18:15 +01:00
DioEgizio
57c4b71c61 fix: improve a bit the FTB packs are also on cf notice
Co-authored-by: TheKodeToad <TheKodeToad@proton.me>
Signed-off-by: DioEgizio <83089242+DioEgizio@users.noreply.github.com>
2025-12-27 15:10:30 +01:00
DioEgizio
31dd8cd9f8 chore: add new ftb packs are also on cf notice
Signed-off-by: DioEgizio <83089242+DioEgizio@users.noreply.github.com>
2025-12-27 15:10:30 +01:00
Alexandru Ionut Tripon
993da92199 feat: Use precompiled headers for 130-180% speedup (#4494) 2025-12-26 23:41:37 +02:00
Octol1ttle
de092922d7 fix(APIPage.ui): resolve duplicate name
Signed-off-by: Octol1ttle <l1ttleofficial@outlook.com>
2025-12-26 20:06:05 +05:00
Blake Batson
e0c2fbbcde Force disable xrandr if it is unavailable
lwjgl2 optionally requires the xrandr command line utility on linux, but
does not check if the executable actually exists before trying to use
it. We can force it to fall back to the xf86videomode implementation
by checking for the executable ourselves, and force disabling xrandr
with this boolean [1] if it does not exist.

Link: 2df01dd762/src/java/org/lwjgl/opengl/LinuxDisplay.java (L214) [1]
Signed-off-by: Blake Batson <bbatson101@gmail.com>
2025-12-25 14:09:50 -05:00
Alexandru Ionut Tripon
76d1cd1b4e fix mod update remaining disabled on second open (#4573) 2025-12-24 00:10:32 +02:00
Alexandru Ionut Tripon
072eaa32ec preserve original file extension when importing modpack icon (#4565) 2025-12-23 22:44:53 +02:00
Trial97
7f68f2fe3b fix mod update remaining disabled on second open
fixes
https://discord.com/channels/1031648380885147709/1450161125172707390/1453013386144124929
basically when opening the edit window a second time the model doesn't
get any updates as the data is already loaded into the memory.

Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2025-12-23 22:32:52 +02:00
Alexandru Ionut Tripon
c59db39e06 match disabled mods on uninstall (#4544) 2025-12-22 23:55:25 +02:00
Trial97
8e96beeda0 preserve original file extension when importing modpack icon
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2025-12-22 22:50:43 +02:00
Trial97
b1408775b3 fix Pre-release filter
introduced here https://github.com/PrismLauncher/PrismLauncher/pull/3260
fixes #4415
reason: some snapshot have Pre-Release in our meta but when searching in
Modrinth this needs to be translated to -pre and the reverse needed to
be done for filtering after we fetched the version.
Now there are snapshots with -pre in name and that works with Modrinth
but when we translate it back we replace it with Pre-Release so the
easeiest patch is just to double the version(one with -pre one with
Pre-Release)

The correct one would be to complicate the code and identify the
versions that need the transition and only apply this for those.

Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2025-12-22 19:55:47 +02:00
Alexandru Ionut Tripon
8a84f5fc1d fix legacy skin model (#4511) 2025-12-22 19:32:25 +02:00
Alexandru Ionut Tripon
c723b3abe8 Update launcher/minecraft/skins/SkinModel.cpp
Co-authored-by: DioEgizio <83089242+DioEgizio@users.noreply.github.com>
Signed-off-by: Alexandru Ionut Tripon <alexandru.tripon97@gmail.com>
2025-12-22 18:22:32 +02:00
Trial97
4b96c5736c add copyright for modrinth code
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2025-12-22 18:20:06 +02:00
Seth Flynn
39c4e7c79b fix(build): handle CMAKE_BUILD_TYPE with generator expressions (#4553) 2025-12-22 09:50:19 -05:00