Files
prismlauncher-crack/launcher/minecraft/mod/ShaderPackFolderModel.cpp
TheKodeToad 1cf48dfd85 Don't use .index for shaderpacks
Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
2026-01-06 15:05:23 +00:00

57 lines
1.6 KiB
C++

#include "ShaderPackFolderModel.h"
namespace {
class ShaderPackIndexMigrateTask : public Task {
Q_OBJECT
public:
ShaderPackIndexMigrateTask(QDir resourceDir, QDir indexDir) : m_resourceDir(std::move(resourceDir)), m_indexDir(std::move(indexDir)) {}
void executeTask() override
{
if (!m_indexDir.exists()) {
qDebug() << m_indexDir.absolutePath() << "does not exist; nothing to migrate";
emitSucceeded();
return;
}
QStringList pwFiles = m_indexDir.entryList({ "*.pw.toml" }, QDir::Files);
bool movedAll = true;
for (const auto& file : pwFiles) {
QString src = m_indexDir.filePath(file);
QString dest = m_resourceDir.filePath(file);
if (QFile::rename(src, dest)) {
qDebug() << "Moved" << src << "to" << dest;
} else {
movedAll = false;
qDebug() << "Error moving" << src << "to" << dest;
}
}
if (!movedAll) {
// FIXME: not shown in the UI
emitFailed(tr("Failed to migrate everything from .index"));
return;
}
if (!m_indexDir.removeRecursively()) {
emitFailed(tr("Failed to remove old .index dir"));
return;
}
emitSucceeded();
}
private:
QDir m_resourceDir, m_indexDir;
};
} // namespace
Task* ShaderPackFolderModel::createPreUpdateTask()
{
return new ShaderPackIndexMigrateTask(m_dir, ResourceFolderModel::indexDir());
}
#include "ShaderPackFolderModel.moc"